This blog's purpose is to explore diegetic sounds and how can they be used in my final design. I will also provide more time based media events to get more inspiration.
Diegetic sounds are visible on the screen and is caused by a source who is present. They are used to allow someone to tell a visual story. Examples of this are people speaking, objects being banged and music being played by instruments. Having the volume and clarity being reduced is one fundamental principle of this sound type.
In contrast to this category of sound, non-diegetic sounds are noises that are invisible and there is nothing to cause the sound to occur. In other words, there are no indexical signifiers. This ranges from narrator to a soundtrack. They are usually applied in the editing stage. Let find some of examples of this that are relevant to my video.
Non diegetic sounds
Gawper from A Large Evil Corporation on Vimeo.
SPOV 2012 Reel: Score and Sound from Zelig Sound: Composition & Sound on Vimeo.
This music trailer or video signify what they studio does. The arbitrary signs at the outro applies that it specialises in composition and and sound .
This is a great video that uses non-dieetic sound to represent the sense of movement and kinetic energy. At the 0.04-0.06 there are so many edits that is caused by the camera zooming out. The 4th second only reveals the man but it later shows many buildings. Suddenly there are 3 edits showing the graphical elements moving. In my opinion, this acts as some kind of transition because the 3 edits are very short and leads to a longer scene. The effect in the transition is successfully implemented because the loud audio corresponds with the edits. The boom also can be heard when the camera shivers or looks jarring.
There are 10 edits within the 10 to 15 seconds time range. This comes as a jarring and the very quick to the human eye. However, utilising in applying intimidating music it makes look relevant to the trailer.
Interface or science fiction sounds compliments the Iron Man Interface style. There are beeps accompanying the graphical elements. They can be heard when they appear.
This is a motion graphics video that incorporates organic sounds with digital animation. This aims to elaborate. Semblance is the key word that CJ Cook uses in the description.
This is a great example of clip using non - diegetic sound that increases the sound effects. The clip is directed by David Parker. The dark, silent and eery soundtrack was added in production stage. Having the music accompanying the dark setting creates a quite scary feeling. The volume and the eery audio compliments the lightbulb sound.
The audio is quiet enough to allow the audience to hear other sounds. The combination of both the audio and the clip conveys a feeling of isolation.
The use of the slow motion effect makes the audio correspond with the clip. The pace of music is slow, therefore, it enables the slow motion glowing object have Cameras capable of recording at a high frame rate must have been used in production.
Although the pace of this will be faster in my video, having intimidating non - diegetic sounds would portrays my journey to recording sound very dark.
Light from Sunday Paper on Vimeo.
Contrast from CJ Cook on Vimeo.
This is a moiton graphics video that incorporates organic sounds with digital animation. This aims to elaborate the organic feel whist com positioning it in a digital environment. Semblance is the key word that CJ Cook uses in the description.
The use of exaggerated non- diegetic sounds is a great characteristic that increase the the effect of the movement. There are 6 edits where there is a dual screen presenting a contrast between hate and love. Sound from a library or a royalty free website is most likely used in these scenes. The use of the non-diegetic audio of slap paints a picture that the woman slapped the woman really hard whilst the love clip uses a comical kiss sound.
Another great attribute this video offers is use of human sounds rather real audio. The sound of the a male staying bing as the spoon crashes the potato creates a organic feelingThis feature makes the scene come across as comical and maybe strange.
Although the idea does not reflect my potential product, producing noises using my voice could be a possibility.
http://vimeo.com/34949030
http://vimeo.com/28685926
http://vimeo.com/40257810
http://vimeo.com/29368401
I am an graphic enthusiast who is a student at Sussex Downs College. I am currently receiving training to become a professional graphic designer. I decided to do the FDA Digital Design course because I am interested in motion graphics, styles of design and have a passion for illustrations.
Wednesday, 29 January 2014
Research and more storyboards
Due to the time constraints, the research into clips and movie had to be conducted. Go Pro was the immediate thing in order to get inspiration. Go Pro clips are about a minute long but they have a great number of edits the maintains the excitement. I concluded that many of the clips use many effects and non diegetic sounds, such as the narrator. I also think that they do not provide kinetic energy because they only use the professional way of filming.
I then found examples of intense examples of short advertisements. This gave me the insight of the length of the scenes due to the high use of edits. Battlefield 4 is a great example of this. I also deliberately searched for adverts running on a slow pace. This offered me a great contrast between fast and slow. However, I am continuing with getting more examples to get more inspiration.
I searched and analysed a group of intense scenes from movies. One of the most inspirational ones was the Matrix's Reload car scenes. As mention in the car scene post, I positively commented how the edits flow and how they use movement to make the scene look intense. The car scene in Too Fast Too Furious is a great examples of camera perspectives.
To provide a wider scope, I analysed the Odessa Steps, 1920's German horror movies and Charles Dickens Great Expectations. I concluded that the lighting effects and the perspectives create the disturbing feel. Being inspired by this feel caused to use lighting effects in my clip
As for the sound, I analysed the audio used on the examples.
After I done the research, I sketched my general storyboards, I used the storyboard with the 6 ox. This was used for the other ideas in a desperate attempt to get a clearer image in my brain. However, I realised this was not going to work. For my chosen the idea I wanted to focus on, I only had two boxes to ensure that I drew the most effective and precise images. To plan the lighting effect, I chosen to use red as the highlights and the black as the shades.
The final storyboard displays real photos to give my head a clear image of the sequence. The photos include me preparing and doing the voice over. I went into detail about the lighting, effects, the elements, the edit number and the best of all the second mark.
As a result of the feedback, I need to refer back to the storyboard and apply some edits.
With that over please navigate to the sound page.
I then found examples of intense examples of short advertisements. This gave me the insight of the length of the scenes due to the high use of edits. Battlefield 4 is a great example of this. I also deliberately searched for adverts running on a slow pace. This offered me a great contrast between fast and slow. However, I am continuing with getting more examples to get more inspiration.
I searched and analysed a group of intense scenes from movies. One of the most inspirational ones was the Matrix's Reload car scenes. As mention in the car scene post, I positively commented how the edits flow and how they use movement to make the scene look intense. The car scene in Too Fast Too Furious is a great examples of camera perspectives.
To provide a wider scope, I analysed the Odessa Steps, 1920's German horror movies and Charles Dickens Great Expectations. I concluded that the lighting effects and the perspectives create the disturbing feel. Being inspired by this feel caused to use lighting effects in my clip
As for the sound, I analysed the audio used on the examples.
After I done the research, I sketched my general storyboards, I used the storyboard with the 6 ox. This was used for the other ideas in a desperate attempt to get a clearer image in my brain. However, I realised this was not going to work. For my chosen the idea I wanted to focus on, I only had two boxes to ensure that I drew the most effective and precise images. To plan the lighting effect, I chosen to use red as the highlights and the black as the shades.
The final storyboard displays real photos to give my head a clear image of the sequence. The photos include me preparing and doing the voice over. I went into detail about the lighting, effects, the elements, the edit number and the best of all the second mark.
As a result of the feedback, I need to refer back to the storyboard and apply some edits.
With that over please navigate to the sound page.
My journey and Final idea
With the storyboards mostly finished, and the feedback given, I just as well provide a proposal on the final design. The content of the video is based on effects and camera views used by Go Pro, short advertisements and movies. I will do a post about the product's audio as I need more inspiration and research.
The process
Rather than use a general brainstorm, I categorised ideas to make a clearer understanding. There were 3 groups: 10 minutes, 20 minutes and 30 minutes. I generally put a keyword into the groups, such as food, going out and among other things. I generated cooking based ideas for food. Examples of this were, cooking a cake with a twist and producing bread that goes wrong. The issue with these ideas was the fact that it can be expensive and it has been done by many video artist.
I was generating dull ideas for the 20 minutes but with 30 minutes, it was another story. One idea I brainstormed the was the voice over. This concept stood out in my mind because it is one of my favourite hobbies. This would represent time based media because completing a voice over takes about 40 minutes, including setting up and production
Showing enough captivating process of the process was the next problem. The solution for this is to list many possible scenes as possible. The rule I had was that if the clips does not have 30 ideas, do not use it. However, I was able to throughly list the preparation and the production aspect of the video. I also developed two ideas to see whether they would work.
The next process of the pre production was drawing out the setting and the concepts. To ensure that the most relevant setting is used in the video, I drew 3 rooms in my house. The lighting in kitchen, the hallway and the bedroom caused them to be the locations of my clip. The hallway is a great location because I can experiment with aerial and high camera views. My staircase is quite weak, making a creaking noise. This would enable me to use exaggerated sounds that have the organic feel.
With the setting and idea, there must be a general story board. I developed a story board with 6 scenes to generally get the idea. Stickmen were not used because the unclearly make references. I repeated the process with the other ideas.
Please follow me onto the research, storyboards and justification
The process
Rather than use a general brainstorm, I categorised ideas to make a clearer understanding. There were 3 groups: 10 minutes, 20 minutes and 30 minutes. I generally put a keyword into the groups, such as food, going out and among other things. I generated cooking based ideas for food. Examples of this were, cooking a cake with a twist and producing bread that goes wrong. The issue with these ideas was the fact that it can be expensive and it has been done by many video artist.
I was generating dull ideas for the 20 minutes but with 30 minutes, it was another story. One idea I brainstormed the was the voice over. This concept stood out in my mind because it is one of my favourite hobbies. This would represent time based media because completing a voice over takes about 40 minutes, including setting up and production
Showing enough captivating process of the process was the next problem. The solution for this is to list many possible scenes as possible. The rule I had was that if the clips does not have 30 ideas, do not use it. However, I was able to throughly list the preparation and the production aspect of the video. I also developed two ideas to see whether they would work.
The next process of the pre production was drawing out the setting and the concepts. To ensure that the most relevant setting is used in the video, I drew 3 rooms in my house. The lighting in kitchen, the hallway and the bedroom caused them to be the locations of my clip. The hallway is a great location because I can experiment with aerial and high camera views. My staircase is quite weak, making a creaking noise. This would enable me to use exaggerated sounds that have the organic feel.
With the setting and idea, there must be a general story board. I developed a story board with 6 scenes to generally get the idea. Stickmen were not used because the unclearly make references. I repeated the process with the other ideas.
Please follow me onto the research, storyboards and justification
Presentation review
Overall there presentation was praised for having a unique way of pitching a story. I used real images to present my final storyboards. I thought this method would enable me to get the most essiental feedback given by my peers. It was applied that many of my peers thought that it is a good idea that is relevant and is very achievable.
As for my inspirations, showing the examples ranging from Great Expectations to Go Pro videos demonstrates that have conducted a lot of effort researching into adverts, short clips and movies. Overall the pace of this section felt very slow. However, it was necessary to show them to show the theme and the characteristics of my video.
Overall the suggestions given was to apply a psychologically aspect to the video. To achieve this, I must use a lot of dygetic sounds, such as loud footsteps and breathing. Presenting great expectations as my example enabled a peer to suggest to add lighting effects that change the mood of the overall environment.
Although I stated that the voice over idea only idea that I wanted to developed, I should have provided a diagram showing the why.
For my final idea, I am going to apply a dark environment to the stage. There is a possibility that black and white filters will be added to provide an intimidating feel. To add some contrast, I will make the second half of the clip have colour. A more detailed post on my final design will published today.
From this point, I am going to sketch a range of ideas to achieve the psychological feel. This needs to be applied because having the use to sounds only will not make a bold impact. With my blog, I am continuing to conduct research into adverts, sounds and inspirational clips.
The rating of my prevent is as follows
Theme: 9/10
Pace: 8/10
Um and you knows: 7/10
Text per slide: 10/10
Clear and logical path: 9/10
Sunday, 26 January 2014
Effects and outro
One of the main effects I aimed to achieved is the ground shaking. Scenes with dropping items on a table, such as the glass of water, would benefit from having an earth quake effect. To achieve this, I must experiment on motion and get copyright earth textures. The point of this effect is to create an indexical signifiers that highly exaggerates the signified To achieve this, I must create the animation on Motion.
I have seen many radio adverts on the BBC with the old film effect that conveys a vintage feel. The effect will most likely be overlayed the voice over section of the clip. The plan is to make it appear when the count down starts. The clip showing the program and myself speaking will have this effect in order to enhance the overall feel. The aim for this symbolic signifier is to connote that it is a very creative and energetic process. I will play with additive colours yellow, blue and red to create effective sun light. It will also achieve a great contrast between dull and vibrant.
Some images below have perspectives I was inspired due to the unusual angle. This attribute would increase the appeal of the scenes.

The most appropriate solution for producing a 3 second outro sequence is just make the text appear and move. However, the scene should have an iconic signifier to accompany the text. Applying this would enable the tagline to signify a meaning to the audience.
An outro must contain a captivating graphic style. Luboš Volkov is a graphic designer who has produced very symbolic computer icons. In contrast to the black, the final design will feature Hex: eb4c14(organge hue with red) as the outline, f5dfb9 (tinted orange) as the background and 90c3b6 for the internal lines(green/blue). On a tint orange background the blue and orange elements would appear as saturated. This is a great colour scheme because the strong colours makes the icons the main focal point.
Friday, 24 January 2014
Decision
At this time, I am creating the final storyboards for my assignment. I edging to produce a time based video about preparing and doing a voice over. This is my chosen idea because it takes more than half an hour to complete the process. This includes getting water, logging on, prepare the microphone, close the door, change the preferences, record, applying effects and then export.
The aim of this story is to protray doing voice over as partly serious, enjoying and energetic. To create a contrast to enjoy and a captivating video, a cliffhanger showing me getting frustrated by the exporting function not function might get included but this will depend on the amount of time the other scene consumes.
I originally intended to produce a comical based video about cooking a cake. The only that concerned me is that the ending scene would show me dropping the cake. However, this would apply I would need to purchase more than one cake to show different camera views and if anything goes wrong. However, by tonight if I do find a solution it most likely be the no 1 candidate.
Going to the cafe idea was another concept but had to be scrapted. This was due inability of getting more than one person to film the project. Although I would enjoy producing this video, I am concern that people and places may not tolerate this as well.
An outro would a great idea that would enable me point out the moral of the video( the connotation). With the audio recording video, the outro scene would reveal words like prepare, record and export to right format or check before export. I will need to brainstorm ideas and effect created in either After Effects or Motion. This blog will cover the disadvantages of using After Effects.
The aim of this story is to protray doing voice over as partly serious, enjoying and energetic. To create a contrast to enjoy and a captivating video, a cliffhanger showing me getting frustrated by the exporting function not function might get included but this will depend on the amount of time the other scene consumes.
I originally intended to produce a comical based video about cooking a cake. The only that concerned me is that the ending scene would show me dropping the cake. However, this would apply I would need to purchase more than one cake to show different camera views and if anything goes wrong. However, by tonight if I do find a solution it most likely be the no 1 candidate.
Going to the cafe idea was another concept but had to be scrapted. This was due inability of getting more than one person to film the project. Although I would enjoy producing this video, I am concern that people and places may not tolerate this as well.
An outro would a great idea that would enable me point out the moral of the video( the connotation). With the audio recording video, the outro scene would reveal words like prepare, record and export to right format or check before export. I will need to brainstorm ideas and effect created in either After Effects or Motion. This blog will cover the disadvantages of using After Effects.
Manga: Great perspective
As for getting ideas about facial expressions and camera perspective, Manga is the best candidate for those inspirations.
One of the most unique Manga with great use of perspective to enhance the story is the DBZ. DBZ is a one of the most famous Japanese Anime and Manga brands of all time. It was produced by by Akira Toriyam and published on the Weekly Shōnen Jump between t1988 to 1995. Its comic features many fight scenes, blood and love scene. This applies that the comic is an fighting and adventure comic. All of the iconic signifiers would most likely appeal to people in the 10 to 20 age demographic. This genre of comic usually have these traits.
Blood connotes that the comic is violent and has threatening characters. The fights applies that there are many cases that there are villains vs heroes type of scenario.
As for the technique, the Manga must have been drawn by many artist. Drawing detailed environments and characters consumes time. The cost of printing must have been high due to the large quantity of volumes.
Lets talk about the examples of pages to demonstrate inspirations are very useful.
View:
Close shot
Eye view
Long shot
The image on the right features an intimidating man approaching another character. The close enables his mood to be convey efficiently. The blood marks of his face are very noticeable due to the distance of the camera. The eyes and mouth are very bold things that improves the atmosphere. As Manga reads from right to left, the following picture reveals the cause of indexical signifier. There is a shot of another character who glaring at the smaller character. The pace of the scene is very fast due to the fact that the page immediately only shows the smaller character. Signifiers, like electric, demonstrates that effects increase the intenseness of the situation. I like the idea that there is tension in the design. Having rocks flying, electricity and ripped clothes demonstrates that this person is really powerful
Compared to the previous image, this part of the story offers a great sense of movement. The first picture reveals a behind shot of the flying character approaching his adversary. Straight, thin lines represent a sense of movement in comics. However, many real clips use blurs to create illusions that people are traveling at a fast speed. The next shows a good perspective of the man whom the flying character is fight attempting to punch. The distance of the camera and the fist is quite close, making it look striking to the audience.
This is another great example of a fight scene. The sequence reveals the fight from different perspectives that maintains the audiences' interest. The first scene shows a side view of the scene and then the following picture reveals it from behind the woman. The last and the narrow picture shows a front close shot of the woman preparing for another punch. The use of different perspective signifies the characters are fighting at a fast pace.
Planning is one technique is a common trait feature on all scenes. Choosing the best angel and scene narrative takes a long time. They all demonstrate that the artist and writer have collaborated to create effective scenes. Although this is in a different medium, it is a great inspiration for effects and perspectives to create a captivating time based event.
References.
http://www.mangapark.com/manga/dbz
http://en.wikipedia.org/wiki/Dragon_Ball_Z
One of the most unique Manga with great use of perspective to enhance the story is the DBZ. DBZ is a one of the most famous Japanese Anime and Manga brands of all time. It was produced by by Akira Toriyam and published on the Weekly Shōnen Jump between t1988 to 1995. Its comic features many fight scenes, blood and love scene. This applies that the comic is an fighting and adventure comic. All of the iconic signifiers would most likely appeal to people in the 10 to 20 age demographic. This genre of comic usually have these traits.
Blood connotes that the comic is violent and has threatening characters. The fights applies that there are many cases that there are villains vs heroes type of scenario.
As for the technique, the Manga must have been drawn by many artist. Drawing detailed environments and characters consumes time. The cost of printing must have been high due to the large quantity of volumes.
Lets talk about the examples of pages to demonstrate inspirations are very useful.
View:
Close shot
Eye view
Long shot
The image on the right features an intimidating man approaching another character. The close enables his mood to be convey efficiently. The blood marks of his face are very noticeable due to the distance of the camera. The eyes and mouth are very bold things that improves the atmosphere. As Manga reads from right to left, the following picture reveals the cause of indexical signifier. There is a shot of another character who glaring at the smaller character. The pace of the scene is very fast due to the fact that the page immediately only shows the smaller character. Signifiers, like electric, demonstrates that effects increase the intenseness of the situation. I like the idea that there is tension in the design. Having rocks flying, electricity and ripped clothes demonstrates that this person is really powerful
Compared to the previous image, this part of the story offers a great sense of movement. The first picture reveals a behind shot of the flying character approaching his adversary. Straight, thin lines represent a sense of movement in comics. However, many real clips use blurs to create illusions that people are traveling at a fast speed. The next shows a good perspective of the man whom the flying character is fight attempting to punch. The distance of the camera and the fist is quite close, making it look striking to the audience.
This is another great example of a fight scene. The sequence reveals the fight from different perspectives that maintains the audiences' interest. The first scene shows a side view of the scene and then the following picture reveals it from behind the woman. The last and the narrow picture shows a front close shot of the woman preparing for another punch. The use of different perspective signifies the characters are fighting at a fast pace.
Planning is one technique is a common trait feature on all scenes. Choosing the best angel and scene narrative takes a long time. They all demonstrate that the artist and writer have collaborated to create effective scenes. Although this is in a different medium, it is a great inspiration for effects and perspectives to create a captivating time based event.
References.
http://www.mangapark.com/manga/dbz
http://en.wikipedia.org/wiki/Dragon_Ball_Z
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